Game Master Style Rules
OBJECTIVE:
Players play for points, gold, justice or even fame by completing random encounters in this semi-open RPG adventure game.
A Game Master directs the party of players through marked encounters and intriguing story elements. Must have at least 2 players in addition to the Game Master.
Best played while eating cereal with friends or family.
Players play for points, gold, justice or even fame by completing random encounters in this semi-open RPG adventure game.
A Game Master directs the party of players through marked encounters and intriguing story elements. Must have at least 2 players in addition to the Game Master.
Best played while eating cereal with friends or family.
STEP 1: Prep
A Game Master (Similar to a Dungeon Master in Dungeons & Dragons) will lay out a prelude where players interact and get a feel for the world that this game takes place. Then the game will progress through a story designed and directed by the Game Master.
STEP 2: Set up
Following the character sheets on the Characters pages, set out pieces of dry cereal to represent HP and marshmallows as spells. Players must eat cereal pieces when HP is lost and marshmallows when spells are cast. HP and spells can be replenished if players pour a new bowl of cereal (optional according to Game Master). Spells and leveling up can also replenish HP, spells can only be replenished from leveling or pouring a new bowl.
Parties must consist of at least a Fighter and a Wizard.
Parties must consist of at least a Fighter and a Wizard.
STEP 3: Movement
Move the party around the board to the designated end of the map, the party can only move one adjacent space at a time (Wizards have spells that can manipulate this).
STEP 4: Encounters
Once the party reaches a marked encounter point, players take turns clockwise rolling a D6 and follow this chart to see what players will do. All encounters are encountered by the whole party.
Encounter Chart
1. Puzzle
2. Enemy
3. Trap
4. Puzzle
5. Enemy
6. Trap
Puzzle=Any puzzle (Choose ones suitable to players)
Players gain 1 point for correctly answering/solving the puzzle.
Enemy= Players take turns to roll a 15+ (10+ for fighters) on a D20 to damage an enemy, Game Masters must roll 15+ to damage players. Spread player damage by choosing players through D6 or D20 rolls.
Players only gain points for the final blow of defeated enemies.
Trap= Loss of 1 of each player's HP (Can only be avoided by rogues)
STEP 5: Leveling
Once players reach 5 or more points, players can level up. There are only 5 levels and players must have at least 25 points to reach it.
Once a player levels up their HP and spells are replenished. Follow the character sheet on the Characters page to see what other benefits are gained.
Once a player levels up their HP and spells are replenished. Follow the character sheet on the Characters page to see what other benefits are gained.
Post problems, suggestions, questions or even just share your custom adventure stories with us in our Feedback Section
Cereal Quest game mechanics and ideas are designed by JB Games which is a group under JABEcon!, a middle TN based convention. More information about JABEcon here http://www.jabecon.com/