Board Game Style Rules
OBJECTIVE:
Players compete for points by completing random encounters. Whichever player has the most points by the end of the map wins the game. Best played while eating cereal with friends or family.
Players compete for points by completing random encounters. Whichever player has the most points by the end of the map wins the game. Best played while eating cereal with friends or family.
STEP 1: Prep
Basic Story: "Your cereal has been stolen and you need to get it back"
STEP 2: Set up
Following the character sheets on the Characters pages, set out pieces of dry cereal to represent HP and marshmallows as spells. Players must eat cereal pieces when HP is lost and marshmallows when spells are cast. HP and spells can be replenished if players pour a new bowl of cereal. (Some spells will also replenish HP)
Designate a beginning and ending point on the map. Place all players' game pieces on the beginning point.
Designate a beginning and ending point on the map. Place all players' game pieces on the beginning point.
STEP 3: Movement
Take turns clockwise to move each player's game piece around the board to the designated end of the map. Players can only move one adjacent space at a time (Wizards have spells that can manipulate this).
STEP 4: Encounters
Once a player reaches a marked encounter point, players will roll a 6 sided die (D6) and follow this chart to see what players will do.
Encounter Chart
1. Puzzle
2. Enemy
3. Trap
4. Puzzle
5. Enemy
6. Trap
Puzzle=Any puzzle (Choose ones suitable to players)
Players gain 1 point for correctly answering/solving the puzzle.
Enemy= Player must roll a 15 or higher 2 times on a D20
(Any roll under 10 results in the loss of 1 of the player's HP)
Players gain points for every enemy defeated
Trap= Loss of 1 of the player's HP (Can only be avoided by rogues)
STEP 5: Winning
Once players reach the end of the map, winner will be determined by who ever holds the most points. If there is a tie players can take turns clockwise fighting an enemy with the first player successfully defeating the enemy being the winner.
Not long enough? Well, Maps can be linked together to extend the game.
Post problems, suggestions, questions or even just share your custom adventure stories with us in our Feedback Section
Cereal Quest game mechanics and ideas are designed by JB Games which is a group under JABEcon!, a middle TN based convention. More information about JABEcon here http://www.jabecon.com/